Made with tender loving care over two years ago, Nintendo’s Super Smash Bros. Brawl’s tasty blend of nostalgia and gameplay has made for a delicious recipe that is enjoyed to this very day. But what if there was a way to improve that formula with new music, stages, and even characters? With Brawl+, gamers and programmers have found new ways to improve on an old favorite.
Created by its many diehard fans, Brawl+ is a modification to make Brawl a better game. There are many technical aspects included that will no doubt your typical player, but aesthetic tweaks like icons for both Zero Suit Samus and Sheik on the character select screen are a nice touch.
Of course, that’s the tip of the iceberg. The publicly-available tool BrawlBox (available here) has taken the framework of Brawl+ and allowed designers to tweak the game even further. Why stop at balancing the gameplay, when you can create and implement everything imaginable?
A crack team of programmers, not satisfied with the physics present in Brawl, have tweaked Super Smash Bros. Brawl to play more like GameCube prequel Super Smash Bros. Melee. With Project M, not only is everything faster, the characters also have much more weight to them and techniques like the infamous wavedash make a triumphant return.
There has also been a separate attempt to put Melee’s characters into Brawl. By making palette swaps, cut characters like Pichu, Dr. Mario, Roy, Young Link, and Mewtwo are now playable. Not only do they look the same (for the most part), they also play just like their prequel’s counterparts.
Super Smash Bros. 64 Tribute
Going even farther back, Super Smash Bros. 64 is an attempt to replicate the Nintendo 64 game that started it all. While not everything is changed, many of the original stages (like the Mushroom Kingdom) are playable.
Brawl’s 41 stages may seem like enough, but some feel that number is far too small. Some creators have put in stages from the best the Smash Bros. series has to offer.